Episode 7
From Dungeons & Dragons Campaign
Present at this game: Aravin, Dexter, Flinch, Flo, John, Walf, Xagoth.
Missing: Artin.
On returning to the keep the adventurers found several goblins deep in conversation, obviously discussing their missing associate. Their conference was interrupted by the group, who dispatched these evil creatures with little trouble. During the tussle the obviously trapped floor in the centre of the room creaked and groaned most threateningly but despite the efforts of the goblins, remained intact throughout the fight.
An investigation afterward proved that the false floor rested on a few rickety planks over a pit seething with rats. The vermin seemed happy to eat goblin, and the heroes rolled the bodies in to the pit and left the rats to their grisly feast.
There were several exits and, after briefly exploring the southern way, the team chose the eastern path. This led through a door, down a flight of stairs and along a short corridor to a large room in which the floor was mostly excavated. No-one noticed any secret doors or traps. The heroes entered at the original floor level. Most of the room had been dug down about three metres into the rocky dirt, leaving several 'islands' of original floor left, joined to each other by fragile looking planks.
A giant pile of tailings dominated the northwest corner, and a scattering of goblins argued on the dirt of the lower level. Prowling between the islands of un-excavated floor a pair of guard drakes reminded Walf of his previous unpleasant encounters with these creatures.
Our adventurers immediately began bombarding the goblins with their assorted ranged attacks, and Walf confronted his lizard phobia head on with a running leap off the high floor, across a rickety plank, and down three metres onto a drake. The drake's ribs crunched under the giant fighter's armoured body, and the two wrestled while the fight continued.
The small group of goblins posed no substantial risk to the large group of heroes, but the fragile planks and crumbling edges made movement difficult. At one point Dexter fell from a plank, but his uncanny agility allowed him to make it seem completely intentional.
Walf dispatched his drake and made the most of his melee abilities with the opponents on the excavated level, while the rest of the team bombarded their opponents from the higher floor. When the final goblin gave up the fight and tried to run, Flinch's superb marksmanship put an arrow through each of his eyes, pinning him to the wall like a Halloween decoration.
The team had won the day, and prepared to search the room.

